![]() Suppose it depends on need and application. I was originally a Cubase guy always but have been using Ableton for many years now too. Well I regularly use both, and often simultaneously with Ableton fed to Cubase via Rewire. ![]() (For example a few of Antares' products are only available in VST3 on Windows.) It's too bad NI doesn't publish VST3 versions of their plugs a VST3 Kontakt would significantly simplify the multi-out situation (and maybe even open up options for new Kontakt features like FX processing of external audio). Some companies only offer certain features (like sidechaining or alternative audio inputs) on Windows in VST3 format, which Live doesn't support. Again, there are a lot of things you can do here with a couple of clicks that would require a ton of envelope drawing in Live if you could do it at all. For as much as people crow about live being ideal for working with samples, it has almost no destructive sample editing features, while Cubase has a subset of WaveLab's processing and editing tools built-in. For example, when recording vocals, I'll have a submix that only includes the bare essentials for me to stay in time and in tune to minimize headphone bleed. (I don't think there's an equivalent in Live?) I use this to create submixes for certain situations. I use Beat Designer in literally every track I produce, Groove Agent and Halion Sonic have large, useful libraries, and I use the bundled delays, gate, and compressors all the time. The bundled tools and effects in Cubase Pro are far more useful to me than what you get in Live Suite.And hey, they finally added automation curves! Drum map view lets you edit a MIDI track like a drum machine step editor and customize the note values however you like. There are menu items to perform tasks that you can only achieve in Live by drawing a bunch of envelopes. ![]() There's an event view where you can edit every single MIDI event on each track. There are tons of MIDI inserts and menu functions for on-the-fly MIDI handling. (I haven't written my own, but I have downloaded several for my HW synths.) I don't know why the "device panels" never really caught on, but if you've got the time and the know-how you can basically design your own automatable MIDI controllers for your hardware synths in Cubase. Built-in "autotune." VariAudio has its quirks and isn't as simple to use as it seems in videos, but it has all the tools you need to do pro-level tuning.Anyone who says Live does comping has never done it in Cubase. (Also, the audio and MIDI routing are pretty nice.) It's just not for me. It's lean and unique, and its warping is the best I've seen. Tldr Assuming you are not biased (‘Ableton is a TOY’) and you have used both, is there a reason you prefer Cubase to Ableton? If it’s workflow, how does that change for you?Ī couple years ago when I answered this question in the Ableton sub I got flamed for weeks. ::::::::: I’m not looking to see if “one is better than the other” but, is there something in Cubase that is better that is constantly beneficial to your projects as opposed to Ableton? Or even other DAWs? ![]() This is dumb but I really like the mixer in Cubase and the way the Sends are directly visible in the slot etc.Īside from my preface or whatever, are there any of you who have used both and think Cubase is better over Ableton for any particular reason? 5 years in, I am aware of Abletons capabilities and not Cubase’s BUT- have thought about switching over, and not because I’m tired of Ableton, but similar to a car, maybe a new change would make my workflow different- I could even use both- I like learning new things. I have always wanted to use Cubase but have gotten confused by it, and I was given a copy of Ableton Lite years and years ago and when I got serious about DAWs I was on the fence but chose Ableton Suite because I was relatively familiar with using it.
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![]() Here is the new list in case it helps someone setting this up in some way. Need to go in bsx first and create SRAM first. Am I missing something?Īlso possible feature request, the ability to bind multiple inputs on the controller inputs, so for example I would be able to bond both left analog and dpad of my xbox controllers to the mesen dpad rather than just one or the other.Įdit figured out bsx. bin proper checksum but mesen2 just goes to black screen. Will post list after to help others.īS-X i have the correct. Those are the 3 games I know of that don't work at all.Īdded all you mentioned thanks. It requires writing an ARM CPU core, which just doesn't seem to be worth the time investment at the moment.īattle Grand Prix and Kishin Douji Zenki - Tenchi Meidou both also freeze at boot (or soon after), like they did in Mesen-S. the studybox (for famicom) firmware (StudyBox.bin)Īnd yea, ST0018 is not supported. the optional GB boot roms (dmg_boot.bin, cgb_boot.bin, sgb_boot.bin, sgb2_boot.bin) I think the ones that might be missing from your list are: I don't think Mesen even had any until version 0.9.6 or so, so you can tell how much I like writing documentation :p This is probably something that should go in the documentation, but I have no idea when I'll have time to rewrite the documentation for this. Name: Super CD-ROM System (Japan) (v3.0).pce ![]() SHA1: e4e41472c454f928e53eb10e0509bf7d1146ecc1Įdit: just did a quick test PCE ran The Addams Family USA and Strider Hiryuu Japan I mean i know mesen2 will prompt when needed just for somone doing a proactive install for someone less technical to use to make sure everything is there ahead of time. Handy for gamers just looking to preset everything There's nothing preventing anybody that needs EPSM support from using Mesen-X, either way, so it shouldn't be much of an issue.Ī list of the compatible firmware/bios files that mesen2 can use. Also, the current implementation of EPSM in Mesen-X relies on at least one GPL library, and I've been trying to remove GPL dependencies as much as I can in this new version, and would rather not add any new ones, so an alternative library would have to be found or written.īasically, it'll probably get done eventually, but it might be a fairly long time before I look into it. It'll probably be added eventually, but it needs to be done in a way that doesn't affect performance for everything else (which isn't the case in Mesen-X atm). The HD Pack features that were added to Mesen-X were basically all added to new Mesen.ĮPSM isn't really a priority for me at the moment. Since Mesen-X is deprecated, are there any updates on integrating the changes from Mesen-X into Mesen2, such as EPSM?Īt the moment, the main things from Mesen-X that aren't in are EPSM and support for some unlicensed mappers. ![]() Fishing introduces the rumble mechanic as well as the concept of depth, as you move the Wiimote further from and closer to the screen in addition to left, right, up and down.It takes the twisting mechanic introduced in Pose Mii and makes you twist your wrist in different directions while the cursor is moving at high speeds. Laser Hockey is a simulation of air hockey with neon light graphics.This game requires you to twist the Wiimote and helps the player learn to do this while hitting buttons and aiming. Pose Mii has you make your Mii perform various poses so that they can fit in different silhouettes.This game introduces a new camera angle and helps improve player reaction time. Table Tennis pits you against a computer player, where you must return a certain number of volleys to it, or against your friends, who you just have to beat traditionally.Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to select sets of Miis based on the instructions given. Find Mii (Not to be confused with a much different game in StreetPass Mii Plaza) is a memory and matching game.This helps you learn to aim as you shoot various objects, such as targets, clay pigeons, balloons and cans. Shooting Range is similar to Duck Hunt.Whether or not Wii Play became the Gateway Series Nintendo wanted it to be, it did manage to become the second best non-bundle selling game ever. This is especially true in the later missions.A party game sold with Wii Remotes, developed primarily to help new players learn the various means said controller could be used. If one stays in roughly the same spot for too long, they are susceptible to getting cornered. In addition, they are able to lay up to 2 mines at once. Black tanks are also very intelligent, and they are able to predict where the player is going to move next. They are the fastest tanks in the game, and are able to rapidly shoot up to 2 rockets at once that don't ricochet. In order for the player to defeat them, they need to follow their tracks and observe the location from which the bullets are being fired.īlack tanks are the final tanks encountered in the game, being first seen on mission 50. White tanks also possess a special property, meaning that they turn invisible as soon as the level starts. Just like purple tanks, white tanks can fire up to 5 bullets at once and lay up to 2 mines. White tanks move at a normal speed, and are first encountered on mission 20. In addition, their turrets strongly seek the player and they are capable of laying up to 2 mines at once. Purple tanks are also quite intelligent, and can often be seen trying to corner the player with their bullets. These tanks can shoot up to 5 bullets at once just like the player. Purple tanks move quickly, and are first encountered on mission 15. Their turrets strongly seek the player, and they are extremely accurate with their shots which make this tank quite difficult to defeat. Although stationary, they are able to shoot up to 2 rockets at once which can ricochet twice. Green tanks are first encountered on mission 12. Their turrets moderately seek the player, and they are able to shoot up to 3 bullets at once. Red tanks move at a normal speed, and are first encountered on mission 10. ![]() Their turrets slightly seek the player, and occasionally they will fire one bullet in an attempt to distract the player. They can lay up to 4 mines at once, which they use as their main method of attacking the player. Yellow tanks move quickly, and are first encountered on mission 8. Their turrets strongly seek the player, although they usually aren't the most accurate with their shots. They move slowly, and shoot one rocket at a time that doesn't ricochet. Teal tanks are first encountered on mission 5. These tanks shoot one bullet at a time, and their turrets slightly seek the player. Gray tanks move slowly, and are first encountered on mission 2. ![]() They are also stationary, meaning that they cannot sneak up on the player to kill them. Their turrets do not seek the player, and they occasionally shoot one bullet that ricochets once. Brown tanks are the first type of tank encountered in the game, and are the easiest. ![]() ZA/UM has since cited several different sources of inspiration for this game, from Planetscape: Torment to True Detective, political and philosophical literature to classic painters. It’s somewhat genre-bending, mixing elements of a gritty detective noir, classic tabletop RPG, and socio-political manifesto into an isometric interactive narrative that transcends the expectations you might have about any or all of those things. Time to get to work.ĭisco Elysium, developed and published by ZA/UM, originally debuted in 2019 to resounding universal acclaim and has earned many awards since then. ![]() Lieutenant Kim Kitsuragi waits for you downstairs. ![]() The first conversation outside of this room informs you of three things: you are a cop, you’ve been drinking a lot, and there’s been a dead body hanging from a tree out back for several days. Through blaring context clues and the voices in your head, you come to understand that you’ve bendered yourself into total retrograde amnesia. It swiftly becomes clear that you’ve done this to yourself for some reason – the pain of it all, the coming end, the inherent disquiet of the body itself, the ‘ex-something’ – and you can beg for the darkness to continue in perpetuity.Įventually, you awake to a hostel room in ruins, every inch of it defiled in the wake of a bender the degree of which is yet unknown. You drift within the abyss of a cataclysmic hangover, the only voices dominating your thoughts belonging to your Ancient Reptilian Brain and your Limbic system - your most basic and instinctual functions keeping you alive. So if you’re like me, here’s a really long-winded review of the whole thing. The additions it makes to the base game are noteworthy, but it also just feels like a more refined version of it, and it was this update that finally made me go back and play through it completely. It’s also deeply, deeply funny, a lot of dark and absurd humor that comes naturally to the universe and the eccentric characters with whom you have to try and cooperate.ĭisco Elysium: The Final Cut feels like a good place to write a review. The way this game weaponizes nostalgia as a way to examine the most pathetic and most arrogant parts of yourself - I found myself reconciling pieces of myself with my own ideology and the world around me. The second-person aspect drew me in completely, and that first night’s dream is something that I still think about in particular. I’ve played through it a few times now in slightly different ways, as though trying to scratch an itch. I found myself reaching for it every day when I should have been working, and it bled into my thoughts at night. ![]() Enter the hostname or IP address of the computer you wish to connect to in the "Address" field, and change the port number if the other computer is not using the default of 27500. To join a network game, select "Join Network Game" from the Game menu. Close the window to stop waiting for connections. The game will automatically begin when someone connects to your computer. To begin hosting, click the "Host" button. The "Port" field specifies the TCP port to listen on the default value of 27500 is usually fine. To host a network game, select "Host Network Game" from the Game menu. Revert to the initial orientation and visibility Unshift a layer of cells in the "z" directionĬycle between showing shifted, unshifted, and all cells in the "z" direction Shift a layer of cells in the "z" direction (back in the initial orientation) Unshift a layer of cells in the "y" directionĬycle between showing shifted, unshifted, and all cells in the "y" direction Shift a layer of cells in the "y" direction (down in the initial orientation) Unshift a layer of cells in the "x" directionĬycle between showing shifted, unshifted, and all cells in the "x" direction ![]() Shift a layer of cells in the "x" direction (to the left in the initial orientation) It can be difficult to see the entire board and select cells in 3d the following keys can be used to aid in viewing the board: Some game variations use a 3d board where pieces are placed and move in three dimensions. Additional information for many of these games is available at The World of Abstract Games. Selecting Redo will redo a move that was previously undone, but only if no new moves were made after the undo.Ĭlick a link for instructions for that game. There is no limit to how many moves can be undone. Selecting Undo will back the game up to the last time it was a human player's turn. The Edit menu contains Undo and Redo commands. Games are saved with their full move history, so you can save a game after it is finished, open it later, and undo moves back to the beginning. Games can be saved and restored using the "Save" and "Open" commands in the Game menu. The "Preferences." menu item in the main Gridlock menu opens the Preferences window, which allows you to change your player name, set board and piece colors, and enable/disable move animations and automatic update checking. The "Restart" button will restart the game, requiring confirmation if a game is in progress. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. For all games, cells that are legal moves will become highlighted when you move the mouse over them. (In some games such as Checkers you may be able to make a move containing several jumps to do this click on each cell you wish to jump to in sequence). Some games require that you move from one cell to another to do this first click on the cell you wish to move from, then click on the cell you wish to move to. To make a move, click on the cell where you wish to place a piece. The board can be rotated by right-clicking or control-clicking and dragging the mouse. The rest of the window contains the game board. (Note that "Hard" and "Very Hard" computer opponents may take several seconds to make each move). Popup windows underneath each player's label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. For games in which players have a score, the scores are shown next to the player labels. The player whose turn it is will have a bolded label. The "Players" section on the right displays the color and status of the two players. Some games have different variations (different rules, board size, etc), which you can select from the "Variations" popup menu. Select the game you want to play from the "Game" popup menu in the upper right. They are individually described in the "Games" section.Īfter launching the application, the game window will appear. Gridlock is a collection of many grid-based strategy games. Gridlock is free, but your support is welcome. ![]() Installing this package will give you optimal performance for these 100 games, and it will be much improved over the stock (and default CFW) experience. HYJiNX187 has created a handy configuration library package that will boot the top 100 PS1 games as defined by the GameFAQs community, plus another 25 that were requested by users.
![]() If, like me, you played the 1960 version of Life while wearing bell-bottoms and listening to a 45 of Elton John’s “Rocket Man,” you have a pretty good idea of what happened to Milton Bradley’s nineteenth-century game about vice, virtue, and the pursuit of happiness: it was reinvented as a lesson in Cold War consumerist conformity, a kind of two-dimensional Levittown, complete with paychecks and retirement homes and dental bills. As the game’s ad slogan has it, “That’s Life!” Along the way, there are good patches: “Adopt a Girl and Boy! Collect Presents!” And bad: “Jury Duty! Lose Turn.” Whoever earns the most money wins. In Life, players fill teensy plastic station wagons with even teensier pastel-pink and blue plastic Mommies and Daddies, spin the Wheel of Fate, and ride the highway of Life, earning money, buying furniture, and having pink and blue plastic babies. It bears almost no resemblance to its nineteenth-century namesake. In 1960, to celebrate its centennial, the Milton Bradley Company released a commemorative Game of Life. His company, founded in 1860, survived his death, in 1911, the Depression, two World Wars, and even my mother, who worked there in the nineteen-forties. The Checkered Game of Life made Milton Bradley a brand name. The wise player will strive “to gain on his journey that which shall make him the most prosperous, and to shun that which will retard him in his progress.” But even when you’re heading for Happiness you can end up at Ruin: passed out, drunk and drooling, on the floor of a seedy-looking tavern where Death darkens the door disguised as a debt collector straight out of “Bleak House”-the bulky black overcoat, the strangely sinister stovepipe hat. On the other: Poverty, Idleness, Disgrace. On the one hand: Honesty, Bravery, Success. There are good patches, and bad, in roughly equal number. “The game represents, as indicated by the name, the checkered journey of life,” Bradley explained, in his Rules of the Game. Play starts at the board’s lower-left corner, on an ivory square labelled Infancy-illustrated by a tiny, black-inked lithograph of a wicker cradle-and ends, usually but not always, at Happy Old Age, at the upper right, though landing on Suicide, with a noose around your neck, is more common than you might think, and means, inconveniently, that you’re dead. In 1860, the year Abraham Lincoln was elected President, a lanky, long-nosed, twenty-three-year-old Yankee named Milton Bradley invented his first board game, on a red-and-ivory checkerboard of sixty-four squares. ![]() Illustration by Zohar Lazar, photograph courtesy Connecticut Valley Historical Museum. Bradley avowed that his game would promote virtue. ![]() Īcute sleep deprivation occurs when a person doesn’t sleep for 1 or 2 days, while for short-term total sleep deprivation, the person stays awake for 45 hours or less. This form of sleep deprivation may fall under acute or short-term total sleep deprivation. It’s most often for a pressing need like studying for finals or finishing up a work project, but there’s plenty who partake in all-nighters to binge-watch the latest episodes of their favorite show or finish just one more level in their current video game. Unlike insomnia, an all-nighter involves depriving yourself of sleep to satisfy another need. So if you’re usually asleep from 10 pm to 6 am, you’ll remain awake during an all-nighter throughout this time frame. Pulling an all-nighter means engaging in an activity during sleep time that makes you catch little or no sleep for up to 24 hours. So, how exactly does losing sleep for up to 24 hours affect your body? Let’s find out. If you can relate to these experiences or have ever sacrificed a night’s sleep in favor of something else, you’re part of the all-nighter club. Whether it be a tight work deadline, final exam, or simply celebrating something late into the night, all-nighters are something we’ve likely all experienced at least once or twice. You probably already know that you should sleep for at least 7 hours each night to maintain optimal health. This will make you more alert and improve your concentration levels.Share on Twitter Share on Facebook Share on Linkedin Share via Email Go for a salad full of leafy greens, like spinach or kale, to boost your iron levels.Popcorn is a good snack in the office that is a good source of carbohydrates and is low in calories, especially when it is not smothered in butter.It will keep you full, without slowing you down or making you more tired. A bowl of Greek yogurt is packed with protein, but has less lactose and carbohydrates than regular yogurt.They also contain lots of protein to give you energy throughout the day. A handful of raw almonds are a good pick-me-up snack, full of Vitamin E and Magnesium.Instead, go for foods that will raise your blood sugar and give you energy to get through your day. You should also avoid foods high in artificial sugar, like candy, cakes, or soft drinks, as these can lead to a spike in your blood sugar, followed by a sugar crash and a dip in your energy. Stay away from heavy carbohydrates like pasta or bread, as these take time for your body to digest and can trigger sleepiness. Repeat this movement for 5 to 10 breaths. Hold the squat for a full breath and then return to standing. Make sure your knees do not extend beyond your toes.Keep your weight in your heels as you sit back and down, as if sitting in a chair. Extend your arms in front of you, with your palms facing each other. ![]() ![]() Stand with your feet hip-width apart and your toes facing forward. Be sure to take a full breath as you hold each crunch. Hold the crunch for a full breath and then lower.Squeeze your abs and lift both of your shoulder blades off the floor. Press your palms on the floor, near your hips. Repeat this stretch 10 times, then switch sides and repeat it on the other side.Sweep your left palm in a 180-degree arc over your chest to touch your right palm. Try to keep both shoulders touching the floor. Your knees should be stacked on top of each other and your hips should be stacked. Bring your knees up to your chest and roll to your right side. Lie on your back with your arms outstretched at your sides and your palms facing up. ![]() Exercising will raise your core body temperature and release hormones and endorphins in your body, which will boost your energy. Go for a short run, walk, jog, or do basic stretching moves. Get your body moving by doing at least two to three wake-up exercises. The subreddit’s short-squeeze of GameStop helped shoot up the price of the video game retailer’s stock a mind-boggling 1,700% from the beginning of January to Wednesday (before it fell again Thursday), captivating the minds and wallets of investors - both casual and institutional - and financial regulators.īut while millions are now discovering WallStreetBets for the first time, it has been building momentum throughout the pandemic. WallStreetBets exploded into the mainstream, moving from the front page of Reddit to the front page of the New York Times and nearly every other major news site. This past week has been a banner one for Reddit’s island of misfit investors. Stock market meets internet fringe culture This January, with WallStreetBets now an inescapable presence, Omar was back on the board. “I would not have traded options,” Omar admitted, “if I had not found WallStreetBets.” Omar, who spoke on the condition that he be referred to using a pseudonym out of concern over the legality of trading with money from his student loans, said that he blames himself for his losses but regrets ever stumbling upon one of Reddit’s most active communities. “All I wanted to do was just make my initial money back and pay it off.”īy the end of the week, he had lost it all again. ![]() “I was really scared,” Omar told CNN Business in an interview in August. I would not have traded options if I had not found WallStreetBets.” Within two days Omar had lost not only his gains but his entire initial investment.ĭesperate to earn it back, Omar, 23 years old and the child of working-class immigrant parents, took the rest of the money he could scrounge up - cash from his tutoring gig, his stimulus check, a chunk of his freshly-deposited student loans that was supposed to pay for his living expenses (which were basically non-existent after he had moved home during the Covid-19 outbreak) - and poured all of it, $22,000, into his Robinhood account. “It was diamond hands,” said Omar, using the site’s term for holding an option even after incurring extreme losses or gains. But he followed the mantra of the place where he’d first learned about options trading, the subreddit r/wallstreetbets, and held on. ![]() Omar knew he should probably sell the options before they became worthless. ![]() What he was witnessing now, though, felt like torture.īy lunchtime, the stock options Omar had bought were down around $7,000 from their peak. Omar had invested $6,000 in Beyond Meat options in the days before that tutoring session he’d seen the value of that investment rocket up to almost $15,000. He should have been concentrating on the student he was tutoring in physics - a job he did during his free time while enrolled in a post-baccalaureate pre-med program - but Omar’s eyes kept darting back to the Robinhood app open on his phone. Omar couldn’t believe what was happening. ![]() ![]() Except as expressly provided in these Terms, nothing herein will be construed to confer any ownership interest, license, or other rights upon Developer by implication, estoppel or otherwise as to any technology, intellectual property rights or products of Overwolf or any third party. Overwolf and its licensors have exclusive right, title and interest to the Platform, the Platform API, the SDKs, all materials, data and information provided through the foregoing, any related documentation and all enhancements, derivatives, bug fixes or improvements to the foregoing. On a practical level, this is not something I could ever enforce, and if this is something the TOS requires, it cannot be satisfied. Personally, I consider such overreach immoral. Well, I guess I could, but I would consider that a gross overreach. I can't prevent you from naming your instances using the N word. (c) violate any applicable law, rule or regulation, (b) infringe or violate any intellectual property rights, moral rights or privacy rights of any third party, (a) contain any defamatory, libelous, obscene, hateful or otherwise offensive materials, The user can access the API however they may wish, and I am in breach of contract if they do?ĭeveloper represents and warrants that no External App (including any content provided by users) shall It is also something I effectively have no control over. This can be interpreted as directly forbidding that too. (e) conceal your identity or geographic location when accessing the API, including accessing the API through a proxy server or VPN (b) rent, lease, modify, copy, loan, transfer, sublicense, distribute or create derivative works of the Platform, Platform API and/or any SDK (a) copy, sublicense, adapt, modify the Platform, Platform API and/or any SDK However.ĭeveloper shall not, and shall not allow any third party, to I would be immediately in breach of contract if I implemented this.Ī plausible workaround would be to wrap the API in my own API and essentially have that key only on a server. Using the API requires embedding the API Key inside the binary, thereby disclosing it to every user and non-user (basically anyone who downloads the binaries). Developer may not disclose the API Key to any third party, except to such employees who are subject to corresponding confidentiality obligations (each, an “ Authorized Recipient”). The current issue is the TOS explicitly disallowing the use of the API:Īs a prerequisite to the use of the Platform API and/or any SDK, each Developer will be issued a unique API Key (the “ API Key”), which is non-transferable and may not be shared with any third party. |