The graphics on the game are really amazing for the year it was created. This does not in anyway diminish the adventure of the game, but actually adds to it, since getting stuck in one world or another and not knowing how to get out, can make most people just give up. Also once you pay the shareware you can e-mail Ray and ask questions and usually he will send back a response within 24 hours. You get four full pages of tips and maps and it will save you hours of frustration. I would advise anyone playing the game to pay the shareware fee. I started AFM without any tips from the creator, Ray Dunakin, but finally paid the $10 shareware fee and got the tips in the mail. I played Another Fine Mess first and am now playing A Mess O Trouble. If you make a decision about which way to go, the game adapts and changes as you make decisions. The game constantly changes as you play it. If this has happened to you, you can regain the spell by going to the "secret chamber" and entering the word "fix".This is a fabulous game, with all its twists and multiple layers. VERS.1.2.1- In earlier versions it was possible for the player to lose the Ezekiel Spell before using it at the right time and place. You may also offer it a bribe, by typing OFFER followed by the name of the object you wish to offer. When you encounter a hostile creature, you may fight it with any weapons in the weapons menu, or you may run. KEYBOARD ENTRY.Enter any commands that seem appropriate SHOOT LOCK, DIG, USE ROPE, etc.ĬLICK ON OBJECTS, doors, panels, gates, tiles, rocks, etc. SEARCH every scene, even if you've been there before. USE THE COMMAND MENU to move, look, rest, search, etc. Then if you get killed, you can reopen the game and not have to start over from the beginning. ALWAY SAVE your game before entering a Jump Door, because you could end up in a fatal situation. Sometimes you may pass through one or more darkened scenes during a random jump. Unstable Jump Doors move the player to a RANDOM location. Jump Doors teleport the player to another region of the Maze Worlds. Don't give up! And even dreams can be clues in this game. Some possible solutions may turn out to be dead ends. The various traps and other puzzles will require a lot of thought and imagination to solve. And everytime you meet someone in the game, ask for information. ALWAYS READ THE TEXT!!! If you don't you will miss important clues that may not be repeated. And you can't always pick things up by clicking on them, sometimes you have to enter "GET" followed by the name of the object.Īnd by popular request, Another Fine Mess has much less emphasis on combat and more emphasis on solving puzzles and gathering clues. You can look under tables and beds, look out windows and down holes, and do other slightly more complex actions. For instance, EATING, DRINKING and SLEEPING are required! Also, this game requires more text interaction than Ray's Maze. SYSTEM 7: You may have to switch off 32 bit in the Memory control panel.Īlthough Another Fine Mess is a sequel to Ray's Maze, it is not neccesary to play that game first.Īnd there are several important differences in the way this game is played. The volumn can be adjusted by opening the "About." heading under the Apple menu. Although the game could be played without the sounds, you would miss important clues, as well as some of the humor. Copy it onto your hard drive, in the same folder with the game. Install the game file on your hard drive. ![]() Welcome to Another Fine Mess! This game is compressed using StuffIt and is self-extracting. INTRODUCTION AND ABBREVIATED INSTRUCTIONS: Whether you register or not, please let me know what you think about the game. ![]() You will also receive any future updates or sequels. When you register you will receive complete, thorough instructions, hints and a map. San Diego, CA 92122 disks or High Density disks for any future upgrades. ![]() This complex game took nearly 1000 hours to create! If you like this game, please register your copy by sending $10 to:Ĥ665 Huggins St. Dunakin IIIĪnother Fine mess is shareware. ANOTHER FINE MESS - Copyright 1992 by Ray R.
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